This is becoming a bit of a habit, us meeting like this. But if you are reading this you really want to try out Wix. Go on then.

ISLAND WIDE DART LEAGUE

32 President Street

Staten Island, New York 10314

718-761-1025

 

LEAGUE RULES

 

1. Captains

 

Teams are responsible for designating a team captain. Captains may delegate responsibilities to another player when necessary. In general captains (i) must be aware of the rules for match play and all changes to those rules as published, (ii) also verify all information entered on score sheet during match play, (iii) help new players become familiar with the rules of match play, and (iv) handle match protests properly, whether filed by or against their team.

 

2. Sportsmanship

 

We play darts for many reasons and at many skill levels, but one thing to never lose sight of is that this is just a game. On match night we are all representatives of not only the sport but our team, bar and league as well. The Island Wide Dart League will not held be held responsible for or tolerate the misuse of the equipment used, player harassment or physical violence. Suspensions and expulsions mandated are swift for violators. PLAY NICE!!

 

3. Personal Conduct

 

A. Heckling or antagonizing opposing players is strictly prohibited.

B. Harassment with regard to race, gender or any discriminatory action will result in an immediate suspension.

C. It is the team captain’s responsibility to maintain the best order during the match.

D. Any player caught willfully cheating in any manner will be suspended from the league.

E. The league requests that all players be of legal drinking age and it assumes no responsibility for players who are under the legal drinking            age. If a player is not admitted into a bar because of his/her age, the team captain will have no recourse but to substitute the player, or play        short.

F. You must be 21 years of age to play in the league.

 

4. Set-Up Requirements

 

All matches must be played on a 20 point clock-faced bristle dartboard, placed 5 feet 8 inches from the floor to the center cork, with the black 20 wedge place at 12 oclock. The foul line must be placed 7 feet 9 1/4 inches from the face of the board and must be a width of 18 inches from either side of the cork. All wires on the board must be in good condition. The double and triple wires must be within 1/32 of an inch of the normal 3.8 of an inch measurement. The board must be positioned so that it is readily available to the players. It must be well anchored and well lit. The scoreboard must be placed in an area accessible to the shooter at all times.

 

5. Match Day and Time

 

A.  Game time is 8:15 P.M. with a grace period of 15 minutes. Matches must be underway by 8:30 P.M.  A team must have a minimum of three        players in the bar to start 501 singles, a player fills in the names of those present and those matches are played and additional names are          filled in as players arrive. If a fourth player does not arrive in time for his/her match, continue onto the 1st game of Cricket Doubles and if the      fourth player has yet to arrive the match can be called a forfeit.

B. If a player is not present when his/her game is up, the opposing captain has the option of skipping that game and returning to it when the            player arrives or calling the game a forfeit and advancing to the next game.

C. Line-ups are to be filled out in the blind. After filling out your side of the sheet, fold it in half and hand it to the away team captain. Use an            envelope to cover your side of the sheet. Teams that are caught looking at the other teams line up before filling out their own will forfeit              those games. (not the match) The home team captain fills it out first. The away team starts the match and play alternates from that point on.      Players do not have to be present to have their names inserted into the line-up.

D. Once the line-up is filled out, a player may be substituted in the line-up but the player that is removed will be ineligible to play the remainder        of the match. NO EXCEPTIONS.

E. No player can be substituted in 501 Doubles.

F. Coaching is allowed from any person (except the score keeper) at the players request only. A player may request what score is remaining      from the scorekeeper at any time. The scorekeeper may not tell the player what darts to throw.

G. In doubles, if the shooter listed is not in the bar at the time of his/her turn, their partner must play two against one unless their partner shows      up during the game.

 

6. Match Reports/Format

 

A.  Match reports will be on 2-part NCR paper.  Both team captains must retain a copy of the report for their records. The home team captains must Email the original white copy and the away team captain Emails the second sheet (yellow sheet) to dartsheets@gmail.com.  Any team that does not Email their copy will not receive all-star points or match points until both sheets are received by the league. NO EXCEPTIONS. Do not give your copy of the match report to the other team to mail. An adequate supply of envelopes (14) will be given to each team. NO EXCEPTIONS.

B. Division 2-9 matches are played to 18 points:

3 501 Singles (straight on, double out);

3 Cricket singles

3 Cricket Doubles; and

3 501 Doubles (double in, double out).

C. Division 1 matches are played to 20 points:

4 401 singles (straight on, double out);

3 Cricket Doubles

3 501 Doubles (double in, double out)        

4 cricket singles

D. Score keeping alternates between both teams through out the match.

E. Players must not remove their darts from the board until the score is called and recorded.

F. Any problems or errors in calling the score must be corrected before the players next throw or the points stand as called. Any math mistakes      caught during the game must be corrected before you or your partner shoot again.

G. In 501, if you hit your out and throw another dart and it hits a number, it is a bust and score reverts to what was left before you threw round.        NO EXCEPTIONS.

H. It is the responsibility of the scorekeeper to, at the request of the player, tell him/her what is scored and what is remaining.

I.  For bars with dartboards set up with bar stools in front of the throwing line, the area must be cleared while the match is on. Captains of teams     in bars with more than one team playing at home on the same night are responsible for keeping the throwing areas as clear as possible. Bars     with more than one team playing at home, the bar owner decides which team has board preference.

J. Pool tables situated near the dartboard must be closed if any team or player thinks it is interfering with the game. The visiting team may file a     protest if their request to close the pool table is denied.

K. If the scoreboard is located next to the dartboard, the scorekeeper must remain as still as possible and not distract the shooter on the line.         The scoreboard must be visible to the shooter at all times.

 

7. Rules of Play

 

A.  All games are to be played on ONE (1) board, unless fully agreed upon by BOTH captains.  Practicing or shooting on a board next to the matchboard is strictly prohibited during a league match. In the event that a team requests to play on TWO boards for ANY reason and the opposing team refuses, the match will be played on ONE board only. A forfeit will be issued to any team trying to force or bully an opposing team into playing on two boards. If this situation arises CALL THE LEAGUE IMMEDIATELY!!!

B. A team that is short the minimum of 6 players to play a complete match will forfeit games where they are short players.
C. No player in divisions 2-9 can play both singles matches. 

           D. Players foremost foot must be behind the line.

           E. If a player accidentally drops a dart and it falls in front of the line, it may be picked up            and re-thrown

           F. If a player throws a dart in anger or the flight falls off, he or she CANNOT re-throw the dart.

           G. If a player finds that the throwing conditions are unacceptable due to noise or movement he or she must state this BEFORE throwing, not afterwards.

           H. If a dart is thrown and is hanging in the board, the player may run up and Asave it, but by doing so, he or she forfeits any remaining darts they may be                   holding. If a second dart is thrown and the hanging dart is knocked out, it does not count.

           I. If a dart is thrown, pops out is caught before it hits the ground - it counts as a “good catch”. It MAY NOT BE THROWN AGAIN. If you are brave enough to               try this - remember the dart league does not pay hospital bills.

           J. The game is over when the winning dart is thrown. There will be no all-stars given for darts thrown after the winning dart has been thrown.

           K. In doubles cricket, if a player needs 2 bulls to win the match and hits a single bull with their first dart then a double bull with there second dart, the person               receives credit for 3 bulls and the all-star points, ONLY if the other teams bulls are still open.

           L. If a team only has 5 players for the match it is permissible for a person to play a doubles match by them self. That person will be at a disadvantage by                   throwing 3 darts to the other teams 6 darts.

           M. For a dart to score, it must remain in the board until that player has retrieved their darts from the board. The tip of the dart must be touching the bristle                   portion of the board in order for it to count.

           N. If a dart lands in to the shaft of another dart it does not count.

 

8. Rosters

 

A. Roster may contain up to nine (9) players.

B. Rosters cannot be changed until after week 3. Any player added after week 10 will not be eligible for the playoffs

C. A completed roster must be handed in at the time of registration. NO INCOMPLETE ROSTERS WILL BE ACCEPTED. NO ROSTERS WILL         BE ACCEPTED OVER THE PHONE.

D. Each player must have participated in at least 5 matches (not 5 games) to be eligible for post-season play. Byes and forfeits against a              team will count toward weeks played as long as a player has played at least on (1) match at the time of the Bye or forfeit.

E. All roster changes must be called into the league before a player can participate in any match. There is a $5 fee to add any player to             your team. Fill out the RED FORM in your package and mail it along with the fee. Failure to do so will result in all points won by that player       to be forfeited to the opposing team.

F. Points will not be awarded to a non-registered player or anybody playing under another player’s name. Any points won by the non-registered      player will automatically be awarded to the opposing teams score.

G. No player shall play on a team unless they are properly registered with that team and is in good standing with the league.

H. Only team captains and co-captains are allowed to make roster changes. Changes will not be accepted from any other player or bar owner.

I.  No player may switch teams during the season.

 

9. Forfeits, Byes and Make-Ups

 

A. There must be four players present to avoid a forfeit.

B. Any team that forfeits twice is ineligible for the play-offs.

C. Any team that has a Bye in its division, the Bye is worth 10 points.

D. A team may forfeit twice and still win their division but are ineligible for play-offs.

E. TWELVE (12) points are awarded to the non-forfeiting team the first 7 weeks of the season. In the second half of the season the non-                  forfeiting team will receive 9 points plus the difference in position meaning, if the 8th place team forfeits to the 1st place team, the first place        team will receive 16 points and so on. Zero (0) points are awarded to the forfeiting team.

F. All make - up games are to be played within two (2) weeks of the originally scheduled match.

G. No make-up games are allowed after week ten (10). All make-up games must be done by week ten (10). If you cannot make a match, you            forfeit.

H. The league will not be responsible for teams that arrange make-ups on their own without contacting the league.

I.  If a team cannot attend a scheduled match, that teams captain or co-captain must notify the opposing teams captain or co-captain. The             opposing teams captain or co-captain has the option of rescheduling the match. If the match will be rescheduled the captain or co-captain of       the team unable to make the original match must call the league to get final approval. If the opposing teams captain or co-captain is unwilling     to reschedule, the team unable to make the match will receive a forfeit.

J. Missing reports must be into the league by week 13. Both teams will be forfeited if reports are not received.

K. Matches can no longer be re-scheduled the day of the match. If your team is short players, play short. You must call the                  league by 9 pm on Monday.

L. In the event of a forfeit, fill in the names of the players that you have played in the 6 singles games only. Fill in the home and away team             names and date. Mail the white copy to the league.

 

10. All-Star Points

 

A. All-star points are earned by throwing the following rounds:

100 or higher in 501

5 or more scoreble hits in cricket (divisions 2-9)

6 or more scoreable hits in cricket (division 1)

R5 = 100, R6 = 120, R7 = 140, R8 = 160, R9 = 180

three or more scorable corks in cricket

3 = 100, 4 = 125, 5 = 150, 6 = 175

90 or higher in doubling on or off

 

B. If there is a forfeit in your division, you will receive 200 all-star points for singles only and be credited with a singles win.

C. Any all-stars not on the match report sheet will not be counted. Check the report before you sign it. NO EXCEPTIONS.

 

11. Protests

 

A. The captain of any team may file a protest for any irregularity of a match.

B. The opposing team captain must be notified at the time of the protest. Then the match will be played to the conclusion.

C. The match report must be mailed as usual.

D. The protest must be called into the league at the time of the match. The league will review the complaint and if necessary, a meeting will be        held with the two captains to settle the matter.

 

12. Tournament

 

A. Each division winning team will receive individual shirts and a plaque for the winning bar.  The following will also earn an individual award:

 

                                             Division MVP                          700 Club                                  T80 in 501

                                             Round 9 in Cricket                  High On                                   All-Star Team

                                             High-Out                                                                                  High Score

           B. A player must have played in a minimum of 1 game on 3 separate match nights

 

               receive any awards.

 

C. The first match will begin by the flip of a coin, the winner of the coin toss will start. The loser of the first game will start cricket (mugs away).          The third game will be decided by a coin toss. The winner of the coin toss has the option of choosing which game will be played (501 or               cricket) or starting the game. By choosing to start the game they give choice of what game to play to the other team.

 

13. Awards

 

A. Each division winner will receive individual shirts and a plaque for the winning bar. The following will also earn an individual award:

Division MVP                      700 Club                    T80 in 501

Round 9 in Cricket             High On                      All-Star Team

High-Out High Score

 

14. Play-Offs

 

A. Play-offs start two weeks after the regular season ends and are played on Tuesdays and Thursdays.

B. In a division of eight, top four teams make the play-offs.

C. Where possible, first place teams will get a bye the first week.

D. If there is a tie for any other place, the better of the scores involving the two teams will decide what place the team’s finish.

E. Divisions 2-9 matches are played until one team reaches ten points. In the semi-finals the matches will be played until one team reaches             nineteen (19) points. These matches will be played over two nights, Tuesday and Thursday (1 game at each teams bar). First night score of     14-4 or better, teams have the option of finishing the match in one night.

 

     Division 1 matches are played until one team reaches 21 points. These matches will be played over two nights, Tuesday and Thursday            (1 game at each teams bar). First night score of 16-4 or better, teams have the option of finishing the match in one night.

F. If the score is tied after 501 doubles, a 1001 six-player, straight-on, double-out isplayed to determine the winner. A coin toss will                        determine which team will begin 1001. (home team calls the flip)

G. If both teams have less than six players and at the end of the match the total score is not 19 points, 501 singles is played again until a 19            point total is reached.

H. You must call the league with your score at the conclusion of your match and call on Saturday to see where you are playing the following           Tuesday.

 I. Any scheduling conflicts between I.W.D.L. regular matches or I.W.D.L. playoffs with any outside leagues, tournaments or playoffs will not be       heard.

J. No games are to be rescheduled in the play-offs. NO EXCEPTIONS.

K. A team plaque and $450 will be awarded to the division 1 champs and also to the division 2-9 champs for winning their respected playoffs.

 

15. LEAGUE CHAMPIONSHIP

 

A. The league championship is a 1 night match of the division 1 playoff champs vs. the division 2-9 playoff champs.

B. Division 1 format will be used. It is a 20 point match, first team to 11 wins.

C. A team plaque will be awarded to the winning teams bar and an award for each team member.

 

16. Other Important Notes

 

A. If a team pays the registration fee, and is unhappy with the bar they are playing out of, they can move to another bar. If the bar pays the             registration fee, the team must remain at that bar for the remainder of the season. A team is not able to pay the registration fee after the bar       has already paid the fee unless the bar owner is willing to let you go.

B. Please correct any misspellings and return to the league. The league will assume that all names are correct unless the league is properly           notified.

C. Due to the high cost of printing, any team that loses their envelope will be charged a $25.00 replacement fee which will be paid by the team,        not the bar. The envelope is the teams responsibility.

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