ISLAND WIDE DART LEAGUE
32 President Street
Staten Island, New York
10314
761-1025
LEAGUE RULES
1. Captains
Teams are
responsible for designating a team captain.
Captains may delegate responsibilities to another player when
necessary. In general captains (i) must
be aware of the rules for match play and all changes to those rules as
published, (ii) also verify all information entered on score sheet during match
play, (iii) help new players become familiar with the rules of match play, and
(iv) handle match protests properly, whether filed by or against their team.
2. Sportsmanship
We play darts
for many reasons and at many skill levels, but one thing to never lose sight of
is that this is just a game. On match
night we are all representatives of not only the sport but our team, bar and
league as well.
The Island Wide
Dart League will not held be held responsible for or tolerate the misuse of the equipment used, player
harassment or physical violence. Suspensions and expulsions mandated are swift
for violators. PLAY NICE!!
3. Personal Conduct
A. Heckling or antagonizing opposing players is
strictly prohibited.
B. Harassment with regard to race, gender or
any discriminatory action will result in an immediate suspension.
C. It is the team captain’s responsibility to
maintain the best order during the match.
D. Any player caught willfully cheating in any
manner will be suspended from the league.
E. The league requests that all players be of
legal drinking age and it assumes no responsibility for players who are under
the legal drinking age. If a player is
not admitted into a bar because of his/her age, the team captain will have no
recourse but to substitute the player, or play short.
F. You must be 21 years of age to play in the
league.
4. Set-Up Requirements
All matches must
be played on a 20 point clock-faced bristle dartboard, placed 5 feet 8 inches
from the floor to the center cork, with the black 20 wedge place at 12 o=clock. The foul line must be placed 7 feet 9 1/4
inches from the face of the board and must be a width of 18 inches from either
side of the cork. All wires on the
board must be in good condition. The
double and triple wires must be within 1/32 of an inch of the normal 3.8 of an
inch measurement. The board must be
positioned so that it is readily available to the players. It must be well anchored and well lit. The scoreboard must be placed in an area
accessible to the shooter at all times.
5. Match Day and Time
A. Game time is 8:30 P.M. with a grace period
of 15 minutes. Matches must be underway by 8:45 P.M. A team must have a minimum of four players
in the bar, a player fills in the names of those present and those matches are
played and additional names are filled in as players arrive. If a fifth player does not arrive in time
for his/her match, continue onto Cricket Doubles and so on.
B. If a player is not present when his/her game
is up, the opposing captain has the option of skipping that game and returning
to it when the player arrives or calling the game a forfeit and advancing to
the next game.
C. Line-ups are to be filled out in the blind. After filling
out your side of the sheet, fold it in half and hand it to the away team
captain. Use an envelope to cover your side of the sheet. Teams that are caught
looking at the other teams line up before filling out their own will forfeit
those games. (not the match) The home team captain fills it out first. The away team starts the match and play
alternates from that point on. Players
do not have to be present to have their names inserted into the line-up.
D. Once the line-up is filled out, a player may
be substituted in the line-up but the player that is removed will be ineligible
to play the remainder of the match. NO EXCEPTIONS.
E. No player can be substituted in 501 Doubles.
F. Coaching is allowed from any person (except
the score keeper) at the players request only. A player may request what score is remaining from the scorekeeper
at any time. The scorekeeper may not tell the player what darts to
throw.
G. In doubles, if the shooter listed is not in
the bar at the time of his/her turn, their partner must play two against one
unless their partner shows up during the game.
6. Match Reports/Format
A. Match reports will be on four-part NCR
paper. Both team captains must retain a
copy of the report for their records. The home team captains must mail the
original white copy and the away team captain mails the second sheet (yellow sheet)
only. Any team that does not mail
their copy will not receive all-star points or match points until both sheets
are received by the league. Do not give
your copy of the match report to the other team to mail. An adequate supply of envelopes (14) will be
given to each team. NO EXCEPTIONS.
B. Matches are played to 18 points:
3 501 Singles
(straight on, double out);
3 Cricket
singles
3 Cricket Doubles; and
3 501 Doubles
(double in, double out).
C. Score keeping alternates through out the
match.
D. Players must not remove their darts from the
board until the score is called and recorded.
E. Any problems or errors in calling the score
must be corrected before the players next
throw or the points stand as called.
Any math mistakes caught during the game must be corrected before you or
your partner shoot again.
F. In 501, if you hit your out and throw
another dart and it hits a number, it is a bust and score reverts to what was
left before you threw round. NO
EXCEPTIONS.
G. It is the scorekeepers responsibility to, at
the request of the player, tell him/her what is scored and what is remaining.
H. For bars with dartboards set up with bar
stools in front of the throwing line, the area must be cleared while the match
is on. Captains of teams in bars with
more than one team playing at home on the same night are responsible for
keeping the throwing areas as clear as possible. Bars with more than one team playing at home, the upper division
team has board preference.
I. Pool tables situated near the dartboard must
be closed if any team or player thinks it is interfering with the game. The visiting team may file a protest if
their request to close the pool table is denied.
J. If the scoreboard is located next to the
dartboard, the scorekeeper must remain as still as possible and not distract
the shooter on the line. The scoreboard
must be visible to the shooter at all times.
7. Rules of Play
A. All games are to be played on ONE (1) board,
unless fully agreed upon by BOTH captains.
Practicing or shooting on a board next to the matchboard is strictly
prohibited. In the event that a team requests to play on TWO boards for ANY
reason and the opposing team refuses, the match will be played on ONE board
only. A forfeit will be issued to any team trying to force or bully an opposing
team into playing on two boards. If this situation arises CALL THE LEAGUE
IMMEDIATELY!!!
B. Players foremost foot
must be behind the line.
C. If a player accidentally
drops a dart and it falls in front of the line, it may be picked up and
re-thrown
D. If a player throws a dart
in anger or the flight falls off, he or she CANNOT re-throw the dart.
E. If a player finds that
the throwing conditions are unacceptable due to noise or movement he or she
must state this BEFORE throwing, not afterwards.
F. If a dart is thrown and
is Ahanging@ in the board, the player may run up and Asave@ it, but by doing so, he or
she forfeits any remaining darts they may be holding. If a second dart is
thrown and the Ahanging@ dart is knocked out, it
does not count.
G. If a dart is thrown, pops
out is caught before it hits the ground - it counts as a Agood catch@. It MAY NOT BE THROWN
AGAIN. If you are brave enough to try this - remember the dart league does not
pay hospital bills.
H. The game is over when the
winning dart is thrown. There will be no all-stars given for darts thrown after
the winning dart has been thrown.
I. In doubles cricket, if a
player needs 2 bulls to win the match and hits a single bull with their first
dart then a double bull with there second dart, the person receives credit for
3 bulls and the all-star points, ONLY if the other teams bulls are still open.
J. If a team only has 5 players for the match it is permissible for a
person to play a doubles match by them self. That person will be at a
disadvantage by throwing 3 darts to the other teams 6 darts.
K. For a dart to score, it
must remain in the board 5 seconds after the 3rd or final dart has
been thrown by that player. The tip of the dart must be touching the bristle
portion of the board in order for it to count.
L. If a dart lands in to the
shaft of another dart it does not count.
8. Rosters
A. Roster may contain up to nine (9) players.
B. Rosters can’t be changed until after week 3.
C. A completed roster must be handed in at the
time of registration. NO INCOMPLETE
ROSTERS WILL BE ACCEPTED. NO ROSTERS
WILL BE ACCEPTED OVER THE PHONE.
D. A player must have participated in at least
5 matches to be eligible for post-season play.
Byes and forfeits against a team will count toward weeks played as long
as a player has played at least on (1) match at the time of the Bye or forfeit.
E. All roster changes must be submitted to the
league in writing within 24 hours of the time you wish to use a player.
F. Points will not be awarded to a
non-registered player or anybody playing under another player’s name. Any points won by the non-registered player
will automatically be awarded to the opposing teams score.
G. No player shall play on a team unless they
are properly registered with that team and is in good standing with the league.
H. Only team captains and co-captains are allowed
to make roster changes. Changes will
not be accepted from any other player or bar owner.
I. No player may switch teams during the
season.
9. Forfeits, Byes and
Make-Ups
A. There must be four players present to avoid
a forfeit.
B. Any team that forfeits twice is ineligible
for the play-offs.
C. Any team that has a Bye in its division, the
Bye is worth ten (10) points.
D. A team may forfeit twice and still win their
division but are ineligible for play-offs.
E. TWELVE (12) points are awarded to the
non-forfeiting team the first 7 weeks of the season. In the second half of the
season the non- forfeiting team will receive 9 points plus the difference in
position meaning, if the 8th place team forfeits to the 1st
place team, the first place team will receive 16 points and so on. Zero (0) points are awarded to the
forfeiting team.
F. All make - up
games are to be played within two (2) weeks of the originally scheduled match.
G. If a team cannot attend a scheduled match,
that teams captain or co-captain must notify the opposing teams captain or
co-captain. The opposing teams captain
or co-captain has the option of rescheduling the match. If the match will be rescheduled the captain
or co-captain of the team unable to make the original match must call the
league to get final approval. If the
opposing teams captain or co-captain is unwilling to reschedule, the team
unable to make the match will receive a forfeit.
H. No make-up games are allowed after week ten
(10). All make-up games must be done by
week ten (10). If you cannot make a
match, you forfeit.
I. Missing reports must be into the league by
week 13. Both teams will be forfeited
if reports are not received.
J. The league will not be responsible for teams
that arrange make-ups on their own without contacting the league.
10. All-Star Points
A. All-star points are earned by throwing the
following rounds:
100 or higher in
501
5 or more
scoreble hits in cricket
R5 = 100, R6 =
120, R7 = 140, R8 = 160, R9 = 180
three or more
scorable corks in cricket
3 = 100, 4 =
125, 5 = 150, 6 = 175
90 or higher in
doubling on or off
B. If there is a bye in your division, you will
receive 200 all-star points for singles only and be credited with a singles
win.
C. Any
all-stars not on the match report sheet will not be counted. Check the report before you sign it. NO EXCEPTIONS.
11. Protests
A. The captain of any team may file a protest
for any irregularity of a match.
B. The opposing team captain must be notified
at the time of the protest. Then the
match will be played to the conclusion.
C. The match report must be mailed as usual.
D. The protest must be called into the league
at the time of the match. The league
will review the complaint and if necessary, a meeting will be held with the two
captains to settle the matter.
12. Tournament
A. The league
runs one doubles tournament during the season. The format will be the following:
501
straight in, double out
cricket,
mugs away
choice
(either 501 or cricket)
B. The first match will begin by the flip of a
coin, the winner of the coin toss will start. The loser of the first game will
start cricket (mugs away). The third game will be decided by a coin toss. The
winner of the coin toss has the option of choosing which game will be played
(501 or cricket) or starting the game. By choosing to start the game they give
choice of what game to play to the other team.
13. Awards
A. Each division winner will receive individual
shirts and a plaque for the winning bar.
The following will also earn an individual award:
Division MVP 700 Club T80 in 501
Round 9 in
Cricket High On All-Star Team
High-Out High
Score
B. The league championship trophy is a rotating
award. The winning bar keeps the trophy
during the season until another team wins.
In the event that the same team from the same bar wins the championship
three seasons in a row, they get to keep the trophy. To be considered the same team you must meet the following
requirements:
1. You must keep the same team name and play
out of the same bar.
2. If you had a roster of nine at least 5 must
return. An eight roster, four must
return.
14. Play-Offs
A. Play-offs start one week after the regular
season ends.
B. In a division of eight, top four teams make
the play-offs.
C. Where possible, first place teams will get a
bye the first week.
D. If there is a tie for any other place, the
better of the scores involving the two teams will decide what place the teams
finish.
E. All matches are played until one team reaches
ten points. In the semi-finals the
matches will be played until one team reaches nineteen (19) points. These matches will be played over two
nights, Tuesday and Thursday. First
night score of 14-4 or better, teams have the option of finishing the match in
one night.
F. If the score
is tied after 501 doubles, a 1001 six-player, straight-on, double-out is
played to determine the
winner. A coin toss will determine which team will begin 1001.
G. If both teams have less than six players and at the end of the match the total score is not 19 points, 501 singles is played again until a 19 point total is reached.
H. You must call the league with your score at
the conclusion of your match and call on Saturday to see where you are playing
the following Tuesday.
I. Any
scheduling conflicts between I.W.D.L. regular matches or I.W.D.L. playoffs with
any outside leagues, tournaments or playoffs will not be heard.
J. No games are to be rescheduled in the
play-offs. NO EXCEPTIONS.
15. Other Important Notes
A. If a team pays the registration fee, and is
unhappy with the bar they are playing out of, they can move to another
bar. If the bar pays the registration
fee, the team must remain at that bar for the remainder of the season. A team is not able to pay the registration
fee after the bar has already paid the fee unless the bar owner is willing to
let you go.
B. Please correct any misspellings and return
to the league. The league will assume
that all names are correct unless the league is properly notified.
C. Due to the high cost of printing, any team
that loses their envelope will be charged a $15.00 replacement fee which will
be paid by the team, not the bar. The
envelope is the teams responsibility.